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Iterative Media: Treating Collaborative Media Like Open Source Code
Submitted by kentbye on Wed, 2006-05-17 14:25.
About | Collaboration | Editing | opensource
The second day of the Beyond Broadcast Conference split into smaller working groups, and I attended the "Iterative Media: Treating Media like Open Source Code" session with about 30 other people. The idea was to draw parallels between open source software development and the trend towards interactive and participatory media. The Echo Chamber Project has been very much influenced by the open source production model, especially after watching the Revolution OS documentary about the free and open source movements -- as well as reading Eric S. Raymond's The Cathedral and the Bazaar. Here is some of the discussion that came out of session as to how it relates to The Echo Chamber Project:
WHAT IS ITERATIVE MEDIA? Traditional media production has a distinct final product that is created, consumed and understood by the audience. (h/t Thomas Michael Winningham.) Iterative media is always being updated, improved and remixed much like the "constant beta" nature of modern software and websites. Let's take a look at the traditional production cycle that Kenyatta Cheese mapped out on the chalkboard during the session that Thomas Kriese documented
The Traditional Production Cycle:
Iterative and Open Source media introduces feedback loops and collaboration at various stages of the production cycle:
Some examples of this are:
Archival documentaries have been remixing footage for quite a long time, but the difference now is that the proliferation of Creative Commons licensed material has made it so much easier and faster to create iterative media derivatives. I see that one of the biggest bottlenecks for achieving large-scale participation is within the post-production phase. It relatively easy to gather a lot of facts and other source material compared to the challenges of filtering, making sense and condensing all of the material into a consumable form that has a cohesive story. The Echo Chamber Project is focusing on developing the methodologies and open source technology for making the post-production process more collaborative. COLLABORATIVE EDITING WORKFLOW
For the Echo Chamber Project:
So I am focusing on harnessing social networking effects within the filtering, clustering and sequencing phases for the Echo Chamber Project. I am starting with default IN/OUT times for the sound bite segments for users to start building sound bite sequences, but users will be able to alter the IN/OUT times within the sequencing stage. Providing simple building blocks as a starting point will help lower the barrier to entry, as well as the user's ability to copy and build off of the filtering, clustering and sequencing of other users. Here is the conceptual post-production workflow:
Here are the technological mechanisms to facilitate each of these stages:
This following collaborative editing workflow diagram for The Echo Chamber Project was referenced a number of times throughout the session, and shows how the different steps required for shot-logging, filtering, sequencing and polishing all fit together: Each of the green boxes indicates user participation. Now is a good time to define the two end products of The Echo Chamber Project BOTH INTERACTIVE AND TRADITIONAL FILM, NOT EITHER/OR Gathering context and meaning from the users during the collaborative editing stage will be fed into creating the linear film, and this user contributed metadata will also be fed into an multimedia experience of the material as well. The Internet provides new interactive opportunities for experiencing media, and so there are going to be new ways of collaborative storytelling as well as more "Chose-your-own-adventure" ways of experiencing media. Some people will prefer to become very engaged and actively involved with experiencing media in these new ways, but there will still be a place for traditional storytelling and easily consumable linear media for mass media audiences. The linear film will remain fairly static in value once it is completed and distributed -- while the iterative aspects of the interactive website will gain in value over time it aggregates more and more context and meaning through user feedback. So given that there will be both a traditional linear film and an interactive multimedia website, then how will collaborative storytelling be handled in each case? BALANCING FILM BY COMMITTEE MODEL AND BENEVOLENT DICTATOR MODEL It may create an incredibly engaging interactive experience, but an extremely dull final film. Or it may in fact create a brilliant film, but yet a very bad online user experience. The term "film by committee" is usually used a pejorative description for a movie that lacks cohesion and flow as a whole piece of art. This is a potential pitfall, and why I've assigned myself as the "Benevolent Dictator" of The Echo Chamber Project, which is a technical reference to other open source projects. This title is obviously informal, tongue-in-cheek, and seemingly goes everything against a collaborative project, but in the case of a film and other open source projects I do think that there needs to be this type role in order to guide a project from the idea phase to the point where other people can get involved. I will also be setting the initial general direction of the project, helping get other people involved, and using my best judgment whenever final calls have to be made. It is also difficult to give up 100% control for the initial linear film after investing so much time and energy into the planning, production and post-production phases. I will be releasing a fair amount of control throughout the post-production process, and trying to incorporate and sythesize as much collaborative input as possible. At the same time, the final film will have my stylistic fingerprints and a cohesive story holding it together. The collaborative editing process that I am envisioning is not a wiki model where anyone can edit a final sequence at any time. Instead it is more of a mix between webjay + del.icio.us + digg model where individuals are making individual editing decisions within playlists (ala webjay), their input is being aggregated into social networking effects that can be navigated either locally or globally (ala del.icio.us), and other users are helping rate good sound bites and playlists so that they can bubble to the top (ala digg). One aspect of the interactive experience of the material is going to focus on helping people navigate through the social consensus that is aggregated from the cumulative personal input. There will also be other interactive aspects that will emerge as the project evolves. So how is this ecosystem of participation going to collect and make sense of all of this individual input? SUBMITTERS AND COMMITTERS Most successful open source projects have a large number of programmers who submit small patches and bug fixes, and then they have a much smaller team of more involved leaders who are able to commit these patches towards the core project. The core committers either usually initiated the overall project or were active enough submitters to work their way up the hierarchy of responsibility. I imagine that The Echo Chamber will also have a similar dynamic where there is a large set of participants who are contributing granular nuggets of contextual meaning that is aggregated into some sort of larger collective intelligence, and then a smaller core team of participants who will be helping digest, filter and make sense of the input and be incorporating these insights into the final linear film. Each submitter will have their own space to filter, categorize and playlist sound bites, and they will be able to build off the work of other editors at each of these stages. The social consensus of all of the submitters will be made explicit through identifying the most popular sound bites and playlists as well as through weighing the most interesting media elements in search algorithms to make them more findable. I imagine that the core committers will emerge from the process of participating heavily in the phases of rating, tagging and playlisting of sound bites. These would be people who are have dedicated a lot of time and energy, and built up trust within the community. They'd also be interested in the challenge of helping synthesize and interpret the input from all of the submitters. PROVIDING INCENTIVES AND USER MOTIVATION I also hope to build in social capital incentives for both submitters and committers by keeping track of an attribution trail as well as giving a lot of attention to their work to the audience of onlookers. I also hope that the project will be an intellectually stimulating experience for all of the participants. They will learn about the traditional mainstream media as well as help invent new ways of creating collective meaning. I'm hoping that initially that this type of project will be new and exciting enough as well as have enough political relevance to encourage broad and diverse participation. For the long-term sustainability, there are many open questions for how to provide even more incentives and kickbacks to the participants. I do intend on releasing all of the interview source material under a Creative Commons license after I complete and release the first linear film, and so users will be free to create and market their own versions. But even with this, there is still the challenge of balancing the top-down control with bottom up participation. There is an interesting dynamic in open source projects between the core development, the contributed modules, and those who want to "fork" the code. CORE DEVELOPMENT VS. CONTRIBUTED MODULES VS. FORKING Open source software code deals with objective functionality while open source media deals with the communication of ideas and concepts. Core Development = Linear Film Contributed Modules = Multimedia Website There could also be niche "narrowcast" versions of the film that could be created for specialized audiences. Forked Code= Iterative Remixes of Source Material Most open source projects are given a chance to mature before they are forked, and so I will not be releasing high-resolution versions of the source material until the initial version is completed and distributed. I do this to avoid the forking of The Echo Chamber Project before I complete the initial 1.0 version. Selling copies of the linear film will be the main source of revenue for the project, and so it doesn't make sense for me to invest a lot of time and energy into gathering source material to then give it all away for free and have someone beat me to market before I complete my first version. At the same time, I do want to include as much diversity and different points of view as possible within the first film, and let the participants help collectively guide and form the strategic intent of the project. I will clearly be limited by the degree of diversity of the participants that I'm able to recruit, and I'm hoping to leave the process as open as possible throughout this collaborative process. So what are the different steps of increasing levels of participation? POWER LAW OF PARTICIPATION This is one of the characteristics of what Kearns describes as Network-Centric Advocacy, and it is also what The Echo Chamber Project aspires to achieve with its collaborative editing workflow. The trick is to have a number of different simple tasks that many people can participate in, and have it add up to some sort of collective intelligence that transcends any individual user. Ross Mayfield has made a great chart describing the "Power Law of Participation" with a continuum ranging from low threshold to high engagement. The power law metaphor is interesting because the purple section roughly maps out to the large number of submitters compared to the smaller number of blue section committers as described above. Mayfield describes the aggregate of the lower end of the submitter tail as "collective intelligence" and the higher end committers as "collaborative intelligence." I've tailored Mayfield's descriptions for The Echo Chamber Project, and added a few as well.
The more involved tasks that Mayfield describes are Refract, Collaborate, Moderate and Lead. These would be the roles of the core committers and benevolent dictator of The Echo Chamber Project and will evolve as the project evolves.
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Wonderful presentation
Definition about interactive media presented here is wonderful. I didn't see these kind of excellent presentation. Pictorial representation is very pleasant and reduces time to understand. Keep up the good work.
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